Friday, January 24, 2020

Immigration :: essays research papers

Should immigration into the United States be limited? Immigrants are a large and growing factor in the stubborn level of poverty seen in the United States over the past two decades because newcomers to the country are more likely to be poor and to remain so longer than in the past, according to a new study. The report, to be released today by the Center for Immigration Studies, says the number of impoverished people in the nation's immigrant-headed households nearly tripled from 2.7 million in 1979 to 7.7 million in 1997. During that same period, the number of poor households headed by immigrants increased by 123 percent while the number of immigrant households increased by 68 percent, according to the study. The share of immigrants living in poverty rose from 15.5 percent to 21.8 percent, the report notes, a change that some analysts say holds troubling implications for the nation's future. About 12 percent of the nation's native-born population lives in poverty, a figure that has hardly changed in 20 years. "Each successive wave of immigrants is doing worse and worse," said Steven A. Camarota, the report's author. "Each wave of immigrants has a higher poverty rate, and a much larger share of their children will grow up in poverty." The report by the center, a Washington-based research group that advocates reduced immigration, uses information compiled in the 1980 and 1990 censuses, as well as information contained in the March 1998 Current Population Survey, to make its case that poverty in the United States is increasingly being driven by the nation's immigration policy. The report says immigrants are more likely to be poor because they have higher levels of unemployment, have lower education levels and have larger families than native-born families. And much of their economic slide has come despite the fact that the nation's economy has been in good shape for much of the past 20 years, the report notes. The report is rekindling the sharp-edged debate over whether high levels of immigration benefit the nation. The number of immigrants living in the United States has almost tripled since 1970, dramatically altering the nation's demographic and social mix because the vast majority of current immigrants are either Hispanic or Asian. Overall, immigrants now account for nearly 10 percent of the nation's residents, the highest level since the 1920s. About one in four Californians and one in three residents of New York are foreign-born.

Thursday, January 16, 2020

Understanding the Strategies of Activision Blizzard

Understanding the Strategies of Activision Blizzard, Inc. What is the vision of Activision Blizzard, Inc.? Activision Blizzard, Inc. ’s corporate vision is to be a â€Å"worldwide leader in the development, publishing, and distribution of quality interactive entertainment software, online content and services that deliver a highly satisfying entertainment experience (Activision Blizzard – 2013 SEC Form 10-K/A Amended Annual Report). † Horizontal Integration & Synergy; Activision Blizzard, Inc. ’s approach to success. Activision Blizzard, Inc. s â€Å"a worldwide online, personal computer, console, handheld, and mobile game publisher (Activision Blizzard – 2011 Annual Report). † The company was created via the merger of Activision, Inc. , Sego Merger Corporation, Vivendi S. A. , VGAC LLC, and Vivendi Games, Inc. (Activision Blizzard – 2013 SEC Form 10-K/A Amended Annual Report). Utilizing horizontal integration, the merger integrated â €Å"ownership of production facilities, distribution channels, exhibition outlets and ultimately allowed the formerly separate companies to profit from the others expertise (Turow 175). The new company uses three separate operating segments. Activision Publishing, Inc. , Blizzard Entertainment, Inc. , and Activision Blizzard distribution. Activision Blizzard, Inc. holds â€Å"leading market positions across every major category of the rapidly growing interactive entertainment software industry (Activision Blizzard – 2011 Annual Report),† and is a classic example of synergy, â€Å"a situation where the final product is more valuable than the sum of it individual parts (Turow 175),† at work.What is the competitive environment for Activision Blizzard, Inc.? â€Å"The interactive entertainment industry is intensely competitive with new products and platforms regularly introduced. Competitors vary in size from small companies with limited resources to large corpora tions who may have greater financial, marketing, and product development resources than Activision Blizzard, Inc. (Activision Blizzard – 2013 SEC Form 10-K/A Amended Annual Report). † Whom is Activision competing with in the marketplace? Activision Blizzard, Inc. competes primarily with other publishers of PC, online and video game console interactive entertainment software. Most similar in operating structure is Electronic Arts, which has the largest portfolio of blockbuster games, including many sports titles, and other game franchises with long histories of success. Sony, Nintendo and Microsoft compete directly with them in the development of software titles for their respective platforms.They also compete for the leisure time and discretionary spending of consumers with other interactive entertainment companies, as well as with providers of different forms of entertainment, such as motion pictures, television, social networking, online casual entertainment and music (Activision Blizzard 2013 SEC Form 10-K/A Amended Annual Report). † What does Activision see as their primary competition? Activision Blizzard, Inc. elieves the primary competitive factors in the interactive entertainment industry include: â€Å"product features, game quality, and playability; brand name recognition; compatibility of products with popular platforms; access to distribution channels; online capability and functionality; ease of use; price; marketing support; and quality of customer service. (Activision Blizzard – 2013 SEC Form 10-K/A Amended Annual Report). † What strategies and specific activities is Activision considering to compete with others? Expanded product development – Activision Blizzard, Inc. s â€Å"creating a publishing arm that will bring third-party mobile games to market. Through the program, it will assist independent game makers with funding, development, distribution and promotion of their titles across both iPhone and i OS. The company is collaborating with Flurry to help with this transition (Duryee, Tricia. â€Å"Activision Starting to Take the Plastic Wrap off Its Mobile Strategy. † AllThingsDigital. com, 13 Jun 2012. Web). † Increase online capability & functionality – access new customers & audiences: ‘Skylanders’ Is Officially Activision’s newest $1 Billion Franchise. The ‘Skylanders’ franchise became the first kids’ video game IP to cross the $1 billion mark in just 15 months, and I think we are still just starting to realize its potential,† Activision publishing CEO Eric Hirshberg said in a statement (LeJacq, Yannick . â€Å"Skylanders’ Is Officially Activision’s newest $1 Billion Franchise. † IBTimes. com, 11 Feb 2013. Web. ). † Access new distribution channels – Activision Blizzard, Inc. â€Å"announces in-game live streaming via YouTube for Black Ops II (McGlaun, Shane. â€Å"Activision announces in-game live streaming via YouTube for Black Ops II. SlashGear. com, 8 Nov 2012. Web. ). † What might an Activision customer see in terms of different offerings or approaches because of the strategies the company is undertaking? Increased Content and Online Services. Activision Blizzard, Inc. ’s shift towards digital delivery of content will result in more diverse online product offerings. Expansion of Mobile Products and Services – Activision Blizzard, Inc. will continue to expanding into the mobile arena by supporting legacy franchises as well as creating new brand assets.A Narrowing of the Gap between the real and virtual worlds – Riding an unprecedented wave of success, Activision Blizzard, Inc. will produce additional Skylander style kid’s games. Which one of the six changes in media is Activision’s strategies addressing well? Distribution of products across media boundaries: Activision has been very successful at creating meth ods of distribution that â€Å"allows businesses to make money back on products† (Turow 186). Activision Blizzard, Inc. will absorb the growing demand of digital content distribution without issue.Many of its video games and content expansions are already available for direct download. For example, â€Å"Activision Publishing’s innovative new online service, Call of Duty Elite, which launched with Call of Duty: Modern Warfare 3 is one of the fastest growing premium online services ever created. As of January 2012, more than seven million gamers had registered for the service, which includes more than 1. 5 million users who purchased premium annual memberships. Additionally, the franchise is estimated to have had over 40 million monthly active users across five Call of Duty titles (Activision Blizzard – 2011 Annual Report). Which of the six changes in media is Activision neglecting to address? Audience Segmentation: Activision Blizzard specializes in developing, publishing and distributing first-person action games, â€Å"which account for approximately 16% of the interactive entertainment industry’s revenue (Krause Fund Research, Web)†. Activision Blizzard’s target audience, â€Å"the people whom their products are directed (Turow 36),† are males 18 – 45 who â€Å"account for over 55% of all gamers and are the back bone of the industry (Krause Fund Research, Web). Activision Blizzard has been wildly successful with their media franchises, â€Å"properties that are highly profitable over time and in many media formats beyond their original appearance (Paul, Nora, slide 10),† but has neglected to address the need for audience segmentation, â€Å"creating products designed to reach different types of people (Turow 160). † Due to this dependence on a specific target audience, failure to achieve anticipated results by one or more products may significantly harm their business.For example, Activ ision Blizzard’s four largest first-person action franchises (Paul, â€Å"Understanding the Strategies of Media Giants† slide 10), accounted for approximately â€Å"83% of net revenues, and a significantly higher percentage of their operating income, for the year (Activision Blizzard – 2013 SEC Form 10-K/A Amended Annual Report). † If consumer demand trends away from first-person action games and Activision Blizzard fails to attract new audiences or add other sources of revenue, their lack of audience segmentation could significantly harm their business. References From news article: McGlaun, Shane. Activision announces in-game live streaming via YouTube for Black Ops II. † SlashGear. com, 8 Nov 2012. Web. From news article: Duryee, Tricia. â€Å"Activision Starting to Take the Plastic Wrap off Its Mobile Strategy. † All Things Digital. com, 13 Jun 2012. Web From news article: LeJacq, Yannick. â€Å"Skylanders’ Is Officially Activisio n’s newest $1 Billion Franchise. † IBTimes. com, 11 Feb 2013. Web. From SEC report: Activision Blizzard, Inc. Form 10-K/A, Amended Annual Report for the fiscal year ending December 31, 2012. Web. From Annual report: Activision Blizzard, Inc. 2011 Annual report for fiscal year ending Dec 31, 2011.Web. From Journal article: Miller, Z. , & Umphress, J. , & Wang, B. (2012). Activision Blizzard, Inc. (NASDAQ: ATVI). Krause Fund Research Fall 2012 Technology, 13 November 2012. Retrieved from The University of Iowa Research and Technology Department. Web. From the text: Turow, Joseph, Media Today: An Introduction to Mass Communication, 4th edition, New York, NY: Routledge, 2011. Chapter 2, â€Å"Making Sense of the Media Business: Identifying an Audience for Mass Media Content,† p. 36. From the text: Turow, Joseph, Media Today: An Introduction to Mass Communication, 4th edition, New York, NY: Routledge, 2011.Chapter 5, â€Å"A World of Blurred Media Boundaries: Horizon tal Integration,† p. 175. From the text: Turow, Joseph, Media Today: An Introduction to Mass Communication, 4th edition, New York, NY: Routledge, 2011. Chapter 5, â€Å"A World of Blurred Media Boundaries: Synergy,† p. 175. From the text: Turow, Joseph, Media Today: An Introduction to Mass Communication, 4th edition, New York, NY: Routledge, 2011. Chapter 5, â€Å"A World of Blurred Media Boundaries: Contrasting Views on the Social Pros and Con of Media Trends, Distribution allows businesses to make money back on products,† p. 86 From the text: Turow, Joseph, Media Today: An Introduction to Mass Communication, 4th edition, New York, NY: Routledge, 2011. Chapter 5, â€Å"A World of Blurred Media Boundaries: Audience Segmentation, â€Å"creating products designed to reach different types of people,† p. 160. From PowerPoint Presentation: Paul, Nora, Jour 1001 – 002, Chapter 6, â€Å"Understanding the Strategies of Media Giants,† PowerPoint pres entation in â€Å"Introduction to Mass Communication,† Slide 10 Media Franchise,† February 10, 2013.

Tuesday, January 7, 2020

Definition and Examples of Nominalization in Grammar

In English grammar, nominalization is a type of word formation in which a verb or an adjective (or another part  of speech) is used as (or transformed into) a noun. The verb form is nominalize. It is also called nouning. In transformational grammar, nominalization refers to the derivation of a noun phrase from an underlying clause. In this sense, an example of nominalization is the destruction of the city, where the noun destruction corresponds to the main verb of a clause and the city to its object (Geoffrey Leech, A Glossary of English Grammar,  2006). Examples and Observations English is truly impressive . . . in the way it lets you construct nouns from verbs, adjectives, and other nouns; blogger and blogosphere are examples. All you have to do is add one of an assortment of suffixes: -acy (democracy), -age (patronage), -al (refusal), -ama (panorama), -ana (Americana), -ance (variance), -ant (deodorant), -dom (freedom), -edge (knowledge), -ee (lessee), -eer (engineer), -er (painter), -ery (slavery), -ese (Lebanese), -ess (laundress), -ette (launderette), -fest (lovefest), -ful (basketful), -hood (motherhood), -iac (maniac), -ian (Italian), -ie or -y (foodie, smoothy), -ion (tension, operation), -ism (progressivism), -ist (idealist), -ite (Israelite), -itude (decripitude), -ity (stupidity), -ium (tedium), -let (leaflet), -ling (earthling), -man or -woman (Frenchman), -mania (Beatlemania), -ment (government), -ness (happiness), -o (weirdo), -or (vendor), -ship (stewardship), -th (length), and -tude (gratitude). . . . At the present moment, everybody seems to be going a bit nuts with noun creation. Journalists and bloggers seem to believe that a sign of being ironic and hip is to coin nouns with such suffixes as -fest (Google baconfest and behold what you find), -athon, -head (Deadhead, Parrothead, gearhead), -oid, -orama, and -palooza. (Ben Yagoda, When You Catch an Adjective, Kill It. Broadway, 2007) Nominalization in Scientific and Technical Writing The forces which operate to encourage nominalization are understandable. Dealing continually in concepts, scientific and technical writers tend to isolate activities such as experimenting, measuring, and analysing as abstract conceptual units in their minds. They are also pushed towards passive constructions, both by tradition and by their own desire to step aside and allow their work to speak for itself. These forces produce characteristic constructions such as: A similar experiment was carried out using the material . . .Sigma preparation was carried out as described . . . So common has carried out become as a general purpose verb that it is a recognized marker of scientific reporting, and television news bulletins commonly adopt the construction when reporting scientific work. . . .Once recognized, nominalization is easy to correct. Whenever you see general-purpose verbs such as carry out, perform, undertake, or conduct look for the word which names the action. Turning the name of the activity back into a verb (preferably active) will undo the nominalization, and make the sentence more direct and easier to read.(Christopher Turk and Alfred John Kirkman, Effective Writing: Improving Scientific, Technical, and Business Communication, 2nd ed. Chapman Hall, 1989) The Dark Side of Nominalization It’s not just that nominalization can sap the vitality of one’s speech or prose; it can also eliminate context and mask any sense of agency. Furthermore, it can make something that is nebulous or fuzzy seem stable, mechanical and precisely defined. . . .Nominalizations give priority to actions rather than to the people responsible for them. Sometimes this is apt, perhaps because we don’t know who is responsible or because responsibility isn’t relevant. But often they conceal power relationships and reduce our sense of what’s truly involved in a transaction. As such, they are an instrument of manipulation, in politics and in business. They emphasize products and results, rather than the processes by which products and results are achieved. (Henry Hitchings, The Dark Side of Verbs-as-Nouns. The New York Times, April 5, 2013) Types of Nominalization Nominalization types differ according to the level of organization at which the nominalization takes place (see also Langacker 1991). . . . [T]hree types of nominalizations can be distinguished: nominalizations at the level of the word (e.g. teacher, Sams washing of the windows), nominalizations which nominalize a structure that lies in between a verb and a full clause (e.g. Sams washing the windows) and, finally, nominalizations consisting of full clauses (e.g. that Sam washed the windows). The latter two types deviate from the normal rank scale of units in that they represent nominals or phrases which consist of clausal or clause-like structures. They have therefore been regarded as problematic, and it has even be claimed that that-structures are not nominalizations (e.g., Dik 1997; McGregor 1997). (Liesbet Heyvaert, A Cognitive-Functional Approach to Nominalization in English. Mouton de Gruyter, 2003) Nominalizations properly refer to third-order entities, e.g. Cooking involves irreversible chemical changes, in which cooking refers to the process as a generic type, abstracted from a particular token instance at a specific time. A second kind of nominalization involves reference to second-order entities. Here reference is to particular countable tokens of processes, e.g. The cooking took five hours. The third kind of nominalization has been called improper (Vendler 1968). This refers to first-order entities, things with physical substance and often extended in space, e.g. I like Johns cooking, which refers to the food which results from the cooking, (the RESULT OF ACTION AS ACTION metonymy). (Andrew Goatly, Washing the Brain: Metaphor and Hidden Ideology. John Benjamins, 2007)